AR/VR/XR Spatial Gaming & Simulation
From high-intensity 6DOF motion controller mechanics and hand tracking on Meta Quest 3 to photorealistic spatial computing on Apple Vision Pro (visionOS), AeroCodix builds spatial virtual reality experiences that push the boundaries of immersion.

Spatial Presence Engineered for Maximum Comfort and Thrill
We engineer spatial interactions that feel physically natural: realistic object physics, hand gesture recognition, spatial audio cues, and comfort-first locomotion mechanics.
How We Deliver AR/VR/XR Spatial Gaming & Simulation
A disciplined, predictable 4-phase agile engineering roadmap with transparent weekly milestones and zero surprises.
Spatial Interaction & Mechanics Prototyping
Designing physical interaction mechanics, choosing locomotion styles (teleport vs smooth), and planning room-scale boundaries.
- XR Interaction Design Document
- Spatial Locomotion Flowchart
- Physical Boundary & Ergonomics Plan
- Target 90 FPS Frame Budget
Unity/Unreal XR Build & Spatial Shaders
Coding 6DOF physics interactions with XR Interaction Toolkit, baking lightmaps, and writing mobile-optimized shaders.
- Playable VR Alpha Build (.apk / visionOS package)
- 6DOF Hand Interaction System
- Optimized Single-Pass Shaders
- Spatial Audio Integration
90+ FPS Frame Profiling & Motion Comfort QA
Using Oculus Developer Hub (ODH) profiler to eliminate GPU bottlenecks, guarantee sub-11ms frame times, and eliminate stutter.
- Locked 90 FPS Hardware Profiling Signoff
- Motion Sickness Comfort Audit
- Spatial Occlusion Signoff Matrix
- Beta Playtest Signoff
Meta Quest App Lab & visionOS App Store Release
Passing Meta VRC (Virtual Reality Check) requirements, Apple Vision Pro review guidelines, and publishing to store channels.
- Meta Quest Store / App Lab Approval
- Apple visionOS App Store Live
- Crashlytics XR Telemetry
- Post-Launch Content SLA
The Challenges We Solve
Translating complex architectural hurdles into measurable bottom-line business advantage.
Motion Sickness from Unoptimized Framerates
Rigorous GPU profiling, single-pass stereo rendering, and comfort locomotion modes.
Heavy Mixed Reality Passthrough Occlusion Glitches
Meta Quest Scene API and Apple Vision Pro spatial mesh anchors for realistic room occlusion.
Complex Gesture Recognition False Positives
Custom gesture smoothing algorithms with haptic feedback confirmation.
Core Deliverables & Specifications
Modular engineering building blocks tailored for high throughput, security, and scalability.
Meta Quest 3 VR & MR Games
Stand-alone wireless VR titles with hand tracking, mixed reality passthrough, and spatial audio.
Apple Vision Pro (visionOS) Apps
Spatial computing experiences built with RealityKit and SwiftUI for VisionOS.
6DOF Physics & Hand Tracking
Realistic physical object grabbing, throwing, tool usage, and haptic feedback.
Multiplayer Co-Op VR Networking
Real-time multi-user VR spaces with synchronized avatars and spatial voice chat.
Spatial XR VR Headset Motion Lab & 6DOF Physics Simulation
Our dedicated engineering pods build with strict architectural rigor. Every component is subjected to automated regression checks, load simulations, and zero-trust security audits to guarantee continuous operational excellence.

The Engineering Stack
We deploy industry-leading technologies vetted for speed, security, and long-term maintainability.
XR Engines & SDKs
APIs & Standards
Profiling & Tools
Multiplayer & Audio
Frequently Asked Questions
Have questions about engagement models, delivery timelines, or technical specifications?
Do your VR games require a powerful gaming PC, or do they run stand-alone on the headset?
We engineer stand-alone wireless titles optimized specifically for the internal Snapdragon XR2 Gen 2 processors of Meta Quest 3 and Apple M2/R1 chips of Vision Pro, requiring zero PC tethering.
How do you prevent motion sickness in virtual reality?
We enforce rock-solid 90+ FPS framerates with zero frame drops, eliminate artificial camera acceleration, offer teleportation & comfort vignette modes, and align all virtual horizon vectors with physical balance cues.
Let's Build Something Extraordinary
Tell us about your project roadmap, timeline, or engineering needs. Our technical architects will respond with a tailored proposal within 24 hours.
Our Office
âš¡ Guaranteed Response SLA
Every inquiry is reviewed directly by Usman Ali and our Principal Solutions Architects. You will receive an initial technical feasibility response in under 24 business hours.