CapabilitiesGaming
XR Spatial Studio

AR/VR/XR Spatial Gaming & Simulation

From high-intensity 6DOF motion controller mechanics and hand tracking on Meta Quest 3 to photorealistic spatial computing on Apple Vision Pro (visionOS), AeroCodix builds spatial virtual reality experiences that push the boundaries of immersion.

Initiate Project ScopingHow We Deliver
90+ FPS
VR Headset Refresh Rate
6DOF
Precise Spatial Hand Tracking
XR Spatial Studio
AR/VR/XR Spatial Gaming & Simulation Showcase
90+ FPSVR Headset Refresh Rate
6DOFPrecise Spatial Hand Tracking
AeroCodix Standard

Spatial Presence Engineered for Maximum Comfort and Thrill

We engineer spatial interactions that feel physically natural: realistic object physics, hand gesture recognition, spatial audio cues, and comfort-first locomotion mechanics.

Meta Quest 3 mixed reality passthrough and 6DOF hand tracking
Apple Vision Pro visionOS spatial computing and eye/pinch gesture interactions
Unity 6 & Unreal Engine XR Interaction Toolkit implementation
Rigorous frame-time optimization maintaining solid 90-120 FPS per eye

How We Deliver AR/VR/XR Spatial Gaming & Simulation

A disciplined, predictable 4-phase agile engineering roadmap with transparent weekly milestones and zero surprises.

01Week 1 - 2

Spatial Interaction & Mechanics Prototyping

Locomotion & Hand Gesture Design

Designing physical interaction mechanics, choosing locomotion styles (teleport vs smooth), and planning room-scale boundaries.

Key Deliverables:
  • XR Interaction Design Document
  • Spatial Locomotion Flowchart
  • Physical Boundary & Ergonomics Plan
  • Target 90 FPS Frame Budget
02Week 3 - 6

Unity/Unreal XR Build & Spatial Shaders

Single-Pass Stereo Rendering & Physics

Coding 6DOF physics interactions with XR Interaction Toolkit, baking lightmaps, and writing mobile-optimized shaders.

Key Deliverables:
  • Playable VR Alpha Build (.apk / visionOS package)
  • 6DOF Hand Interaction System
  • Optimized Single-Pass Shaders
  • Spatial Audio Integration
03Week 7 - 8

90+ FPS Frame Profiling & Motion Comfort QA

Meta Quest Profiler & Hardware Testing

Using Oculus Developer Hub (ODH) profiler to eliminate GPU bottlenecks, guarantee sub-11ms frame times, and eliminate stutter.

Key Deliverables:
  • Locked 90 FPS Hardware Profiling Signoff
  • Motion Sickness Comfort Audit
  • Spatial Occlusion Signoff Matrix
  • Beta Playtest Signoff
04Week 9 & Continuous

Meta Quest App Lab & visionOS App Store Release

Store Publishing & Telemetry

Passing Meta VRC (Virtual Reality Check) requirements, Apple Vision Pro review guidelines, and publishing to store channels.

Key Deliverables:
  • Meta Quest Store / App Lab Approval
  • Apple visionOS App Store Live
  • Crashlytics XR Telemetry
  • Post-Launch Content SLA

The Challenges We Solve

Translating complex architectural hurdles into measurable bottom-line business advantage.

Motion Sickness from Unoptimized Framerates

Our Engineered Solution:

Rigorous GPU profiling, single-pass stereo rendering, and comfort locomotion modes.

Achieved Comfort "Comfortable" rating with zero nausea reports during playtests.

Heavy Mixed Reality Passthrough Occlusion Glitches

Our Engineered Solution:

Meta Quest Scene API and Apple Vision Pro spatial mesh anchors for realistic room occlusion.

Virtual objects correctly hide behind real physical tables and walls.

Complex Gesture Recognition False Positives

Our Engineered Solution:

Custom gesture smoothing algorithms with haptic feedback confirmation.

99.2% gesture input accuracy.

Core Deliverables & Specifications

Modular engineering building blocks tailored for high throughput, security, and scalability.

Meta Quest 3 VR & MR Games

Stand-alone wireless VR titles with hand tracking, mixed reality passthrough, and spatial audio.

Meta Quest 3OpenXRUnity 6MR Passthrough

Apple Vision Pro (visionOS) Apps

Spatial computing experiences built with RealityKit and SwiftUI for VisionOS.

Apple Vision ProvisionOSRealityKitSwiftUI

6DOF Physics & Hand Tracking

Realistic physical object grabbing, throwing, tool usage, and haptic feedback.

XR Toolkit6DOF PhysicsHand TrackingHaptics

Multiplayer Co-Op VR Networking

Real-time multi-user VR spaces with synchronized avatars and spatial voice chat.

Photon FusionSpatial AudioAvatarsMultiplayer VR

Spatial XR VR Headset Motion Lab & 6DOF Physics Simulation

Our dedicated engineering pods build with strict architectural rigor. Every component is subjected to automated regression checks, load simulations, and zero-trust security audits to guarantee continuous operational excellence.

Real-time automated Datadog & Cloud telemetry monitoring
Strict TypeScript type safety and automated CI/CD staging pipelines
Zero-downtime blue-green deployments with automated rollbacks
Dedicated senior architects and daily async progress transparency
Schedule Engineering Scoping
Production Standard
AR/VR/XR Spatial Gaming & Simulation Architecture in Action
100%Type Safe & Tested
<100msEdge Latency
AeroCodix Standard

The Engineering Stack

We deploy industry-leading technologies vetted for speed, security, and long-term maintainability.

XR Engines & SDKs

Unity 6 (XR Interaction Toolkit)
Unreal Engine 5 VR
Meta XR Core SDK
Apple RealityKit / visionOS

APIs & Standards

OpenXR
WebXR
SwiftUI for Spatial Computing
Oculus Scene API

Profiling & Tools

Oculus Developer Hub (ODH)
RenderDoc
Xcode Instruments

Multiplayer & Audio

Photon Fusion
Meta Spatial Audio
FMOD

Frequently Asked Questions

Have questions about engagement models, delivery timelines, or technical specifications?

Do your VR games require a powerful gaming PC, or do they run stand-alone on the headset?

We engineer stand-alone wireless titles optimized specifically for the internal Snapdragon XR2 Gen 2 processors of Meta Quest 3 and Apple M2/R1 chips of Vision Pro, requiring zero PC tethering.

How do you prevent motion sickness in virtual reality?

We enforce rock-solid 90+ FPS framerates with zero frame drops, eliminate artificial camera acceleration, offer teleportation & comfort vignette modes, and align all virtual horizon vectors with physical balance cues.

Let's Build Something Extraordinary

Tell us about your project roadmap, timeline, or engineering needs. Our technical architects will respond with a tailored proposal within 24 hours.

Our Office

🇵🇰 Tanda, Gujrat District, Pakistan
Headquarters & Engineering Center

âš¡ Guaranteed Response SLA

Every inquiry is reviewed directly by Usman Ali and our Principal Solutions Architects. You will receive an initial technical feasibility response in under 24 business hours.